Thursday, August 24, 2023

Exploring the Universe: No Man's Sky Twitch Drops for Echoes Expansion Event

In an exciting development for fans of the ever-expansive universe of No Man's Sky, the highly anticipated Twitch Drops event for the Echoes Expansion is now live! From now until Monday, August 28th at 09:00 EDT, players and viewers alike have the incredible opportunity to partake in this event and reap exclusive rewards that will undoubtedly enhance their gaming experience.

No Man's Sky, the brainchild of indie game developer Hello Games, has captured the imagination of players around the world since its initial release. With its procedurally generated planets, diverse ecosystems, and seemingly endless exploration opportunities, the game has carved out a unique niche in the gaming industry. Now, with the Echoes Expansion, the universe is set to become even more captivating, and the Twitch Drops event is a perfect way to celebrate this new chapter.

So, what exactly are these Twitch Drops, and how can players and viewers participate? Twitch Drops are a feature that allows streamers and developers to reward viewers who watch their streams with in-game items, rewards, and bonuses. In the case of No Man's Sky and the Echoes Expansion, this means that by tuning into the designated Twitch channel, players have the chance to earn exclusive rewards that tie into the expansion.

The event, running until August 28th, encourages players to watch our No Man's Sky Twitch channel at https://twitch.tv/daopa during the specified timeframe. By doing so, they'll not only get a firsthand look at the new content introduced by the Echoes Expansion but also stand a chance to receive rewards that can be used within the game.

The excitement surrounding the Echoes Expansion is palpable. The promise of new planets, enhanced exploration mechanics, and additional features has already intrigued players. Now, with the Twitch Drops event, the engagement has gone up a notch. Imagine exploring a new, stunning alien landscape while also receiving exclusive items that are not available to everyone – it's a dream come true for avid No Man's Sky enthusiasts.

Whether you're a seasoned traveler of the cosmos in No Man's Sky or a curious newcomer, the Twitch Drops event for the Echoes Expansion offers something for everyone. It's an excellent way to dive into the latest content, gain insights from seasoned players and streamers, and potentially walk away with unique rewards that showcase your dedication to the game.

As the clock ticks towards the end of this limited-time event on August 28th at 09:00 EDT, make sure to mark your calendars and set a reminder. Tune in to our No Man's Sky Twitch channel at https://twitch.tv/daopa, and join the ranks of explorers who are not only shaping the universe of No Man's Sky but also reaping the benefits of their curiosity and dedication. The stars are calling – will you answer?


 

Saturday, September 22, 2018

Cracking the Math Puzzle Codes in No Man's Sky: Answers and Solutions

Math Puzzle Answers No Man's Sky

Here are some of the many math puzzle answers for No Man's Sky. These should cover a majority of the terminal codes, transmission puzzles and observatory puzzles.

Unraveling the enigmatic math puzzles within No Man's Sky just got easier with our comprehensive list of solutions. From deciphering terminal codes to tackling intricate observatory puzzles, we've got you covered.
  • 5 14 41 122 365: Crack the Code with x3 Minus 1
    • This sequence follows a simple rule: Multiply each number by 3 and subtract 1.
  • 1 5 3 7 5 9 7: A Sequence of Additions and Subtractions
    • Add 4 to the first number, subtract 2 from the second number, and repeat the pattern.
  • 1 2 6 24 120 720: Building Up with Factorials
    • Each number is the result of multiplying the previous number by the next integer in line.
  • 1 3 4 7 11 18 29: Unveiling the Fibonacci Sequence
    • This famous sequence follows the rule of adding the previous two numbers to obtain the next one.
  • 3 5 8 13 21 34: The Classic Fibonacci Continues
    • The pattern holds true here as well, where each number is the sum of the previous two.
  • 99 92 86 81 77: A Decreasing Sequence via Subtraction
    • Subtracting descending numbers creates this sequence.
  • 23 45 89 177 353: Doubling and Subtracting for the Solution
    • Multiply each number by 2 and then subtract 1 to achieve the next one.
  • 56 59 63 68 74 81: Incremental Increases in the Sequence
    • Add 3 to the first number, then increase the addition by 1 for each subsequent number.
  • 5040 720 120 24 6: Dividing Down the Numbers
    • Successive division by 7, 6, 5, and 4 generates this sequence.
  • 80 71 63 56 50: Decoding the Subtractions
    • Subtracting descending numbers in order reveals this pattern.
  • 17 33 65 129 257: Exploring the Sequence with x2 Minus 1
    • Multiply each number by 2 and then subtract 1 to reach the next number.
  • 2 4 12 48 240 1440: Powering Up with Multiplication
    • Each number is the result of multiplying the previous number by the next integer in line.
  • 1212 2121 1212 2121: Swapping the Digits
    • The sequence showcases a simple digit swap.
  • 9183 1839 8391 3918 & 2738 7382 3827 8273: Rearranging Numbers
    • These sequences involve rearranging the digits of the previous number.
  • 4366 3664 6643 6436 & 5336 3365 3653 6533: Shuffling Digits Continues
    • Similar to the previous cases, these sequences require shuffling digits.
  • 8104 4810 0481 1048 & 8432 2843 3284 4328: Number Rearrangements
    • Rearrange the digits to decode these sequences.
  • 5571 - 1557 - 7155 - 5715 & 2230 - 0223 - 3022 - 2302: Unveiling the Subtle Shifts
    • These puzzles involve changing the position of the digits.
Unlocking these math puzzles within No Man's Sky offers a unique and engaging challenge. Whether you're deciphering terminal codes or exploring the depths of observatory puzzles, these solutions will undoubtedly enhance your gaming experience.

Tuesday, September 18, 2018

Max Suit slots

Currently the maximum inventory slots for exosuits in No Man's Sky is 48. 

Latest intel reports max slots for exosuits is 48 slots.



For exosuits make sure to put all upgrades of the same type next to each other in order to have them light up. This is supposedly a way to get more of a bonus, but the exact mechanic is currently unknown.

Update 9/18/2018
With the latest expansion 'Next' for No Man's Sky many options for exosuit have been upgraded.

Here are some screenshots showing max slots and configuration setup for tech upgrades. Make sure to notice how certain tech upgrades light up next to similar items.


Exosuit General Slot capacity is 48 with resource stacks up to 250 units.


Exosuit High Capacity Slots is 48 with resource stacks up to 500 units.


Exosuit Technology Slots capacity is 14.

Max Multi-Tool slots

Currently the maximum inventory slots for multi tools in No Man's Sky is 24.

Latest intel reports max slots for multi-tools is 24 slots. When the game goes live on Friday for PC I will confirm this rumor with screenshots and any additional information. Make sure to always group related upgrades in multi tools together so they light up and give extra bonus.

Update, I managed to max out my current multi tool. Here is a screenshot!





9/18/2018
Here is a update for slot amounts for No Man's Sky Next Update

Slot still the same at 24, but many new technology upgrades are available.  Here is one configuration setup with many of the new options.


mutli-tool next update setup

Thursday, July 19, 2018

NEXT update coming out July 24 2018

No Man Sky is getting a big update coming up on July 24. 2018 called, "Next".

Listed here are the main feature updates coming out for the 'Next' update for NMS.

no man's sky next

Multiplayer
  • Team up a small team of friends and explore the universe together, or be joined by random travelers.
  • You can help friends to stay alive, or prey on others to survive.
  • Tiny shelters or complex colonies that you build as a team are shared for all players.
  • Fight as a pirate or a wing man in epic space battles with friends and enemies.
  • Race exocraft across weird alien terrains, creating race tracks and trails to share online.
  • Character customization allows you to personalize your appearance.

Visual Overhaul
  • The game is fully playable in third or first person, both on-foot and in ship.
  • Planetary rings and improved space visuals make space more beautiful than ever.
  • Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.
  • Significantly more detail added to ships, NPCs and buildings.

Unlimited Base Building
  • Bases can now be built anywhere on any planet.
  • Dramatically increased base building complexity and size limits.
  • Hundreds of new base parts.
  • Own multiple bases.

Command Freighters
  • Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.
  • Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.
  • Improved freighter base building allows a truly custom capital ship.
  • Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.


DaOpa's Opinion section and questions
This update looks to be really interesting in the terms how multiplayer is going to work. My main concern is how will they deal with cheats and exploits? If the game is going to have random PVP encounters and people are still able to hack for credits, it will cause issues for users who want to play in a fair environment.

Will they have a universe wipe?

Are players who play hardcore going to be mixed in with others who do not?

When going to center of universe, it will go thru a sequence that ports you to a new universe seed, will this still be the same for the multiplayer update? Seems weird if that is the case, how would you find someone in different universe seeds? I would help they change the sequence so it just throws you back to the start of the universe in a random location instead of a different one.  So that as go thru again, you will see other players buildings, sign posts etc.

Friday, March 31, 2017

Destroy Steel Door with no sentry triggered

Quick tip on how to destroy steel doors with out spawning or alerting sentry drones.


This is basically using the melee option for PC its the Q Button.

Go next to the door and press Q ( Melee attack ) once then wait for the Top Right UI elements screen to disappear and then attack again until its destroyed.

If you are playing on perma death mode this tip is extremely handly to prevent sentrys from spawning and causing problems.


Update 9/18/2018 - With the Next Expansion, you can now use your starship to blow up these doors with out having to worry about sentries.

Thursday, March 9, 2017

Path Finder Update

Patch Notes for the Path Finder Update



Ships and Space
  • Improved ship landing code
  • Fixed AI ships appearing in the air with landing gear deployed
  • Ship weapons operate using a new multi-mode system
  • Fix for being able to spawn freighters underground while you are jetpacking
  • Prevent all docking points in stations, freighters and outposts being taken by AI ships
  • Fixed issue where ships could occasionally become invisible
  • Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
  • Freighter containers now drop less Titanium, Thamium and Copper
  • Freighter containers now have a chance to drop Nanite Clusters
  • Traders can now drop Nanite Clusters
  • Traders no longer drop Copper or Iron
  • Reduced camera shake whilst taking hits in space combat
  • Reduced pirate damage in survival mode
  • Reduced damage on ship laser
  • Tweaked ship exit animations to improve player placement

Gameplay
  • Added damage and resource numbers in combat and when mining, toggleable in the Options menu
  • Allow multiple weapon types on the multitool
  • Free weapons and ships now have broken slots
  • Recruit NPCs have more descriptive names
  • Fixed holes appearing in high detail terrain regions
  • Made player respawn positioning more robust
  • Introduced new growable plant type
  • Fixed slow memory leak in material effects
  • Removed several minor memory leaks on warp
  • Boosted shield recharge rate whilst in caves slightly
  • BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
  • Drones now drop small amount of zinc on destruction
  • Reduced amount of platinum from depots
  • Fixed Vy’Keen depots dropping titanium instead of platinum
  • Improved balance of hazards on Scorched and Frozen planets
  • Reworked NPC secondary interactions to give you standing in exchange for offerings
  • Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
  • Reduced the amount of tech available for NPC reward
  • Fixed projectiles shooting through certain unmineable substances
  • Adjusted space stations to minimise cases where NPCs intersect with the environment
  • Fixed issue where the suit upgrade chamber would occasionally disappear

Base Building
  • Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
  • Moved snap points for the glass corridor to be correctly grid aligned
  • Galactic Terminals now have consistent pricing, regardless of where in a base they are added
  • Fixed plants not being removed after removing the planter below them
  • Deleting a room now refunds not only the room itself, but also its contents
  • Fixed some plants and rocks not being removed when placing down a base building part
  • Fixed the colour of the base terminal light occasionally resetting to red
  • Terminals no longer can be build over windows in the central room
  • Fixed base building colors becoming corrupt under specific circumstances
  • Fixed some NPC missions counting the number of parts in your base incorrectly
  • Fixed landing pad not snapping correctly to some parts
  • Fixed issues where resource harvester would fail to gather resources
  • Left mouse button and right trigger can now be used to build
  • Fixed various precision problems with building in freighters
  • Fixed some cases where grenades would fail to edit the terrain
  • Organized parts in the base building menu to be more intuitive

UI
  • Added animation within the Quick Menu
  • Changed the hyperdrive stat to be measured in Light Years
  • Opening the menu will now return to the last page you viewed
  • Added a new Tech stat section to the Tech info popup
  • Improved mouse smoothing
  • Improved mouse sensitivity
  • Clearer and more detailed multitool, ship and freighter comparison screen
  • Fixed flickering transition between Inventory and Options Menu pages
  • Reduced number of menu options requiring a button to be held rather than pressed
  • Improved responsiveness of button holding
  • Fixed a bug in the options menu where the title bar would flicker
  • Improvements to discovery timeline UI
  • Added “Set Waypoint” option to the solar system pop-up
  • Improved alignment at aspect ratios other than 16:9
  • Prevented player notifications showing up during credits and redeem screen
  • Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
  • Increased icon resolutions to support play at 4k resolutions
  • Fullscreen effects are now correctly displayed when entering a hazard
  • Disabled the quick menu while warping between systems
  • Removed obsolete Generation Detail option in settings
  • Updated display of new discoveries to be clearer and more readable
  • Fixed some Japanese and Russian localisation issues and text overlap
  • Made cinematic black bars less frequent and obtrusive
  • Made is so cinematic black bars can be dismissed
  • Race standing is now displayed on the journey milestone page
  • Fixed various windows occasionally appearing partially offscreen
  • New visuals and backgrounds on mode select, options and inventory screens

Visuals
  • Reduced banding artifacts on some metallic surfaces
  • Fixed seam artifacts on some normal maps
  • Fixed shadows being too black over water on certain planets
  • Fixed very occasional errant black geometry in space
  • Improved performance of water rendering
  • Improved performance in forward rendering passes
  • Improved performance in spotlight rendering
  • Fixed some issues with flickering lights
  • Correctly oriented IBL map, fixing several lighting issues
  • Fixed issue where vertex displacement would glitch when walking between regions

Audio
  • 50% more generative soundscapes
  • Additional game loading and game start music
  • Added multi-room base ambiences
  • More detailed rain system, including room dependent and indoor window rain
  • Added indoor storm ambience
  • Changes to reverb system
  • Fix for a flood of sounds which could occur during the tutorial

PC
  • Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
  • Reduced banding artifacts in gamma correction on some GPUs
  • Escape key now goes directly to the quit options page
  • Improved and expanded Steam Controller mapping

PS4
  • Support For PS4 Pro 4K Rendering
  • Support For PS4 Pro Delta Colour Compression
  • Support For PS4 Pro automatic Depth Buffer decompression