Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Thursday, August 24, 2023

Exploring the Universe: No Man's Sky Twitch Drops for Echoes Expansion Event

In an exciting development for fans of the ever-expansive universe of No Man's Sky, the highly anticipated Twitch Drops event for the Echoes Expansion is now live! From now until Monday, August 28th at 09:00 EDT, players and viewers alike have the incredible opportunity to partake in this event and reap exclusive rewards that will undoubtedly enhance their gaming experience.

No Man's Sky, the brainchild of indie game developer Hello Games, has captured the imagination of players around the world since its initial release. With its procedurally generated planets, diverse ecosystems, and seemingly endless exploration opportunities, the game has carved out a unique niche in the gaming industry. Now, with the Echoes Expansion, the universe is set to become even more captivating, and the Twitch Drops event is a perfect way to celebrate this new chapter.

So, what exactly are these Twitch Drops, and how can players and viewers participate? Twitch Drops are a feature that allows streamers and developers to reward viewers who watch their streams with in-game items, rewards, and bonuses. In the case of No Man's Sky and the Echoes Expansion, this means that by tuning into the designated Twitch channel, players have the chance to earn exclusive rewards that tie into the expansion.

The event, running until August 28th, encourages players to watch our No Man's Sky Twitch channel at https://twitch.tv/daopa during the specified timeframe. By doing so, they'll not only get a firsthand look at the new content introduced by the Echoes Expansion but also stand a chance to receive rewards that can be used within the game.

The excitement surrounding the Echoes Expansion is palpable. The promise of new planets, enhanced exploration mechanics, and additional features has already intrigued players. Now, with the Twitch Drops event, the engagement has gone up a notch. Imagine exploring a new, stunning alien landscape while also receiving exclusive items that are not available to everyone – it's a dream come true for avid No Man's Sky enthusiasts.

Whether you're a seasoned traveler of the cosmos in No Man's Sky or a curious newcomer, the Twitch Drops event for the Echoes Expansion offers something for everyone. It's an excellent way to dive into the latest content, gain insights from seasoned players and streamers, and potentially walk away with unique rewards that showcase your dedication to the game.

As the clock ticks towards the end of this limited-time event on August 28th at 09:00 EDT, make sure to mark your calendars and set a reminder. Tune in to our No Man's Sky Twitch channel at https://twitch.tv/daopa, and join the ranks of explorers who are not only shaping the universe of No Man's Sky but also reaping the benefits of their curiosity and dedication. The stars are calling – will you answer?


 

Thursday, July 19, 2018

NEXT update coming out July 24 2018

No Man Sky is getting a big update coming up on July 24. 2018 called, "Next".

Listed here are the main feature updates coming out for the 'Next' update for NMS.

no man's sky next

Multiplayer
  • Team up a small team of friends and explore the universe together, or be joined by random travelers.
  • You can help friends to stay alive, or prey on others to survive.
  • Tiny shelters or complex colonies that you build as a team are shared for all players.
  • Fight as a pirate or a wing man in epic space battles with friends and enemies.
  • Race exocraft across weird alien terrains, creating race tracks and trails to share online.
  • Character customization allows you to personalize your appearance.

Visual Overhaul
  • The game is fully playable in third or first person, both on-foot and in ship.
  • Planetary rings and improved space visuals make space more beautiful than ever.
  • Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.
  • Significantly more detail added to ships, NPCs and buildings.

Unlimited Base Building
  • Bases can now be built anywhere on any planet.
  • Dramatically increased base building complexity and size limits.
  • Hundreds of new base parts.
  • Own multiple bases.

Command Freighters
  • Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.
  • Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.
  • Improved freighter base building allows a truly custom capital ship.
  • Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.


DaOpa's Opinion section and questions
This update looks to be really interesting in the terms how multiplayer is going to work. My main concern is how will they deal with cheats and exploits? If the game is going to have random PVP encounters and people are still able to hack for credits, it will cause issues for users who want to play in a fair environment.

Will they have a universe wipe?

Are players who play hardcore going to be mixed in with others who do not?

When going to center of universe, it will go thru a sequence that ports you to a new universe seed, will this still be the same for the multiplayer update? Seems weird if that is the case, how would you find someone in different universe seeds? I would help they change the sequence so it just throws you back to the start of the universe in a random location instead of a different one.  So that as go thru again, you will see other players buildings, sign posts etc.

Thursday, March 9, 2017

Path Finder Update

Patch Notes for the Path Finder Update



Ships and Space
  • Improved ship landing code
  • Fixed AI ships appearing in the air with landing gear deployed
  • Ship weapons operate using a new multi-mode system
  • Fix for being able to spawn freighters underground while you are jetpacking
  • Prevent all docking points in stations, freighters and outposts being taken by AI ships
  • Fixed issue where ships could occasionally become invisible
  • Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
  • Freighter containers now drop less Titanium, Thamium and Copper
  • Freighter containers now have a chance to drop Nanite Clusters
  • Traders can now drop Nanite Clusters
  • Traders no longer drop Copper or Iron
  • Reduced camera shake whilst taking hits in space combat
  • Reduced pirate damage in survival mode
  • Reduced damage on ship laser
  • Tweaked ship exit animations to improve player placement

Gameplay
  • Added damage and resource numbers in combat and when mining, toggleable in the Options menu
  • Allow multiple weapon types on the multitool
  • Free weapons and ships now have broken slots
  • Recruit NPCs have more descriptive names
  • Fixed holes appearing in high detail terrain regions
  • Made player respawn positioning more robust
  • Introduced new growable plant type
  • Fixed slow memory leak in material effects
  • Removed several minor memory leaks on warp
  • Boosted shield recharge rate whilst in caves slightly
  • BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
  • Drones now drop small amount of zinc on destruction
  • Reduced amount of platinum from depots
  • Fixed Vy’Keen depots dropping titanium instead of platinum
  • Improved balance of hazards on Scorched and Frozen planets
  • Reworked NPC secondary interactions to give you standing in exchange for offerings
  • Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
  • Reduced the amount of tech available for NPC reward
  • Fixed projectiles shooting through certain unmineable substances
  • Adjusted space stations to minimise cases where NPCs intersect with the environment
  • Fixed issue where the suit upgrade chamber would occasionally disappear

Base Building
  • Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
  • Moved snap points for the glass corridor to be correctly grid aligned
  • Galactic Terminals now have consistent pricing, regardless of where in a base they are added
  • Fixed plants not being removed after removing the planter below them
  • Deleting a room now refunds not only the room itself, but also its contents
  • Fixed some plants and rocks not being removed when placing down a base building part
  • Fixed the colour of the base terminal light occasionally resetting to red
  • Terminals no longer can be build over windows in the central room
  • Fixed base building colors becoming corrupt under specific circumstances
  • Fixed some NPC missions counting the number of parts in your base incorrectly
  • Fixed landing pad not snapping correctly to some parts
  • Fixed issues where resource harvester would fail to gather resources
  • Left mouse button and right trigger can now be used to build
  • Fixed various precision problems with building in freighters
  • Fixed some cases where grenades would fail to edit the terrain
  • Organized parts in the base building menu to be more intuitive

UI
  • Added animation within the Quick Menu
  • Changed the hyperdrive stat to be measured in Light Years
  • Opening the menu will now return to the last page you viewed
  • Added a new Tech stat section to the Tech info popup
  • Improved mouse smoothing
  • Improved mouse sensitivity
  • Clearer and more detailed multitool, ship and freighter comparison screen
  • Fixed flickering transition between Inventory and Options Menu pages
  • Reduced number of menu options requiring a button to be held rather than pressed
  • Improved responsiveness of button holding
  • Fixed a bug in the options menu where the title bar would flicker
  • Improvements to discovery timeline UI
  • Added “Set Waypoint” option to the solar system pop-up
  • Improved alignment at aspect ratios other than 16:9
  • Prevented player notifications showing up during credits and redeem screen
  • Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
  • Increased icon resolutions to support play at 4k resolutions
  • Fullscreen effects are now correctly displayed when entering a hazard
  • Disabled the quick menu while warping between systems
  • Removed obsolete Generation Detail option in settings
  • Updated display of new discoveries to be clearer and more readable
  • Fixed some Japanese and Russian localisation issues and text overlap
  • Made cinematic black bars less frequent and obtrusive
  • Made is so cinematic black bars can be dismissed
  • Race standing is now displayed on the journey milestone page
  • Fixed various windows occasionally appearing partially offscreen
  • New visuals and backgrounds on mode select, options and inventory screens

Visuals
  • Reduced banding artifacts on some metallic surfaces
  • Fixed seam artifacts on some normal maps
  • Fixed shadows being too black over water on certain planets
  • Fixed very occasional errant black geometry in space
  • Improved performance of water rendering
  • Improved performance in forward rendering passes
  • Improved performance in spotlight rendering
  • Fixed some issues with flickering lights
  • Correctly oriented IBL map, fixing several lighting issues
  • Fixed issue where vertex displacement would glitch when walking between regions

Audio
  • 50% more generative soundscapes
  • Additional game loading and game start music
  • Added multi-room base ambiences
  • More detailed rain system, including room dependent and indoor window rain
  • Added indoor storm ambience
  • Changes to reverb system
  • Fix for a flood of sounds which could occur during the tutorial

PC
  • Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
  • Reduced banding artifacts in gamma correction on some GPUs
  • Escape key now goes directly to the quit options page
  • Improved and expanded Steam Controller mapping

PS4
  • Support For PS4 Pro 4K Rendering
  • Support For PS4 Pro Delta Colour Compression
  • Support For PS4 Pro automatic Depth Buffer decompression

Tuesday, November 29, 2016

Foundation Patch Notes

Patch notes for the Foundation update for No Man's Sky. 

  • General Game play
    • Fixed technology becoming instantly fully charged when repaired
    • Fixed ship appearing on incorrect pad in space station after loading
    • Added interact-able objects that required certain tech to collect
    • Added shoot-able objects that require certain tech to mine
    • Re-balanced resource availability and technology charge requirements
    • Fixed initial game flow - where traveling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
    • Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
    • Prevented laser and melee attacks while in space from attempting to edit terrain
    • Improved calculation of resources received when mining terrain
    • Renamed Signal Scanners to Signal Boosters
    • Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
    • Removed signal booster from being distributed on terrain, as player can now build them
    • Improved accuracy of environment detection, fixing cases where it rained inside caves
    • Fixed galactic waypoints not loading correctly across saves
    • Removed atlas pass v1 requirement from doors in stations
    • Suit upgrade pods are no longer spawned in stations
    • Suit upgrade pods can now only be used once
    • Fixed collision in anomaly that was causing issues when exiting larger ships
    • Increased the number of different NPC character models generated per system
    • Fixed the game always remaining in day time for players who began their save prior to patch 1.03
    • Fixed a potential crash in foliage instance renderer
  • Localization
    • Fixed stats page in Asian languages
    • Fixed multiple issues with Asian language formatting
    • Multiple improvements and fixes to localization text in all languages
  • UI
    • Added new icons for specific types of primary resources
    • Fixed health bars not appearing on some targets
    • Added hazard and life support drain indicators
    • Fixed mission messages not appearing in a timely fashion
    • Beacons now notify the player that they will save the game
    • Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
    • Improved navigation in discovery UI
    • Massive speed improvements to browsing huge discovery lists
    • Increased size of discovery storage
    • Added option to load "Earliest" previous save in Options menu
    • Fixed weapon naming
    • Added icon to remind players of the reload button when weapon is empty
    • Multiple fixes for viewing discoveries
  • PS4
    • Added photo mode
    • Large optimizations to the engine to accommodate base building
  • PC
    • Added support for up to 8 mouse buttons
    • Fixed better order position history for mouse smoothing
    • Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
    • Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
    • Player is now notified when shaders are being loaded
    • Fixed occasional crash on exit
    • Fixed performance of trail render-er for some AMD cards
    • Large optimizations to the engine to accommodate base building
  • Generation
    • Added biome specific plants
    • Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
    • Improved distribution of plant life across all terrain types
    • Introduced visual differentiation of red, green and blue star systems
    • Introduced new mineable terrain resources found only in red, green and blue star systems
    • Reduced average building frequency
    • Introduced planets with elevated building density
    • Introduced planets with no buildings or sentient life
    • Increased the proportion of lush and tropical planets
    • Decreased the proportion of lifeless planets
    • Fixed bug where multiple ships could appear, overlapping, at the player's start scene
    • Prevented certain building types being incorrectly placed underwater
    • Prevented multiple buildings occasionally being placed in overlapping positions
    • Prevented buildings occasionally being placed intersecting with the terrain
    • Improved and altered per-planet terrain resource generation, improving gameplay and visuals
  • Creatures
    • Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
    • Fixed slow memory leak in creature role allocation
    • Improved creature animation speeds
    • Fixed issues where some creatures turns had the incorrect frame count
    • Fixed occasional crash when interacting with creatures
  • Atmospherics
    • Increased proportion of vibrant blue skies
    • Corrected cloud levels for clear skies
    • Improved average cloud level settings
    • Fixed cloud rendering while flying in your ship
    • Improved atmosphere depth when transitioning to space
    • Increased fidelity of atmosphere rendering on nearest planet
    • Improved atmospheric fog as you fly to a planet
    • Improved fog method for planets seen on the horizon
  • Terrain
    • Improved terrain generation algorithms
    • Improved and extended blend areas between different terrain noise types
    • Terrains now generate more open spaces
    • Smaller features now appear at nearer lods to improve visuals in the distance
    • Fixed objects being placed on incorrect terrain material types
    • Improved resolution of distant planet terrain
    • Decreased differences between planet as seen from space and actual planet terrain
    • Fixed seams on planets when seen from space
    • Improvements to terrain material selection and terrain material blending
    • Terrain generation priority and cost calculation improvements
    • Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
    • We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
    • Introduced more varied and vibrant coloring to terrain for each biome
    • Decreased frequency of brown terrain color selections
    • Changed texture scales to improve transition between terrain lods
    • Improved terrain color combinations to add variety and better match terrain contouring
    • Improved terrain texture blending method to better retain vibrant colors
    • Improved settings for hue, saturation and value noise variation on terrain
    • Fixed a number of issues causing holes to be seen in the planet terrain
    • Fixed occasional crash when mining terrain
  • Visuals
    • Fixed color of muzzle flashes on player weapons
    • Added muzzle flashes to ship weapons
    • Added cockpit lighting for damage and weapon firing
    • Added debris to freighter explosion effect
    • Improved freighter cargo explosions
    • Improved photon cannon hit and space explosion effects
    • Improved turret explosion effect
    • Improved grass color selection
    • Improved grass coloring method to match underlying terrain color
    • Improved grass placement to match gradient of terrain, and rocky terrain slope patches
    • Improved lighting on grass
    • Improved alpha cutoffs and blending for grass in the distance
    • Improved coloring method for on-planet buildings
    • Fixed "pop" in lighting when flying between planets
    • Fixed incorrect lighting seen in shadow areas
    • Improved lighting method when rendering tree leaves
    • Fixed procedural texturing on objects with multiple overlapping textures
    • Fixed size of certain texture atlas normal maps
    • Fixed texture scaling on asteroids
    • Zinc plant is now more obvious when it has been gathered
    • Fixed occasional rendering errors due to precision on cockpit during warp
    • Fixed pulse lines not appearing when pulse driving out from planet atmosphere
    • Fixed shadowing artifacts on imposters
  • Space
    • Improved asteroids to allow much denser fields
    • Improved explosion effects
    • Fixed scale of moons on the space map
    • Added freighter groups to the space map
    • Changed distribution of resources in asteroids
    • AI ships will now clear asteroids in their path
    • Planets are now scannable from space to see their resources
  • Space Combat
    • Fixed bounty targets warping out too soon
    • Improved HUD indicators in space combat
    • Added damaged ship effect on AI starships
    • Added formation flying
    • Improved locking on passive starships
    • Improved AI combat flight patterns
    • Added new ship weapon technology
    • Holding brake whilst turning now activates drift for fast turns
    • Improved AI ship freighter attacking
    • Improved freighter targeting code when under attack by enemy ships
  • Freighters
    • Fixed pulse drive to prevent travel through freighters
    • Improved docking code
    • Added hangar to the lead freighter
    • Added docking in freighters
    • Added icon to accessible freighter hangars
    • Added coloring to cargo drops to identify what is in them
    • You can now only pick up cargo drops that will fit in your inventory
    • Added auxiliary freight ships to freighter groups
    • Added alert lights and alarm audio for when freighters are in combat
    • Improved turret lights and explosions
    • Improved muzzle flashes on freighter turrets
    • Added indicator of cargo contents
    • Freighter Commanders now give rewards for rescuing them from pirate attack
    • Fixed collision on freighter cargo containers
  • Audio
    • Updated the lush ambience to make the wind sounds less noisy
    • Ambient background fauna now checks for the presence of creatures
    • Added rain on foliage
    • Added rain on ship
    • Added freighter specific footsteps
    • When on a dead planet, no music will play
    • Round table prop now plays an appropriate sound
    • Added more music to the loading sequence and game start
    • Added audio to new base building props
    • Created sounds for new base building props
    • Added audio to freighter doors and internal freighter ambiences
    • Added freighter explosions
    • Added freighter alarm
    • Added ambient radio comms when approaching a freighter
    • Fixed missing sounds when in a space station due to the mix settings
    • Multi-tool upgrades now affect audio
    • Lots of minor mix changes
    • Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably