Monday, December 12, 2016

Max Freighter slots

Maximum inventory slots for freighters in No Man's Sky is 48.

Just managed to grind all the way to max number of slots for a freighter and it turns out to be the same as exosuit and ships which is 48.

48 Slot Freighter No Man's Sky

Each slot in a freighter can hold up to 1,000 resources or 10 commodities. You are also able to call your freighter at anytime and it will warp in on your position. The only way to transfer items into the freighter is by going to the captain of the ship and opening up the inventory via dialog.

Getting to max freighter slots is a huge money grind! You will need to make around 600 to 700 million credits as you keep upgrading from freighter to freighter.

The last upgrade from a 46 slot freighter to a 48 slot freighter costs 105,452,360 units.

46 Slot to 48 Slot Freighter No Man's Sky
Enjoy getting to one of the end goals in No Man's Sky!

Friday, December 2, 2016

Money Hack

Tutorial on how to mem hack credits for unlimited amounts of money to be used in No Man's Sky.

Follow these steps in order to hack units in No Man's Sky.
  1. First Step
    Download and install cheat engine
    http://www.cheatengine.org/downloads.php
  2. Next Step
    Start up No Man's Sky, enter into either normal or survival game mode.
  3. Select the NMS.exe Process in cheat engine
    • Click on the process button
    • Select NMS.exe from the list

  4. Make some basic credits either by selling to a Galactic Terminal or using a visor and uploading on No Man's Sky
    • Sell something so you have credits
    • Or you can also do a discovery using the visor and uploading.
  5. Go back to cheat engine and enter in that amount into the Value Box
    • In No Man's Sky press ESC or Tab to see your current credits amount box which is on the top left.
    • Enter that exact amount into the value section.
    • Then Press the First Scan button on cheat engine.
  6. Go back to No Man's Sky and sell something or discover and upload to get additional credits. Then Enter that amount into the value section on cheat engine and press next scan.
    • NMS current credit window after selling and/or discover upload
    • Cheat Engine window with entering new unit value
  7. Repeat Step 6, until Found section on cheat engines is showing only a few addresses.
  8. Edit the Address value on cheat engine to the unit amount you want in No Man's Sky
    • Right click on the address and select change value of selected address
    • Enter in how much credits you want into that value section and press ok.
  9. If all goes well you will now have the exact amount of units entered into the value section from step 8.

If cheating is not something you want to do and would rather earn units in No Man's Sky legitimately then check out this station trader guide on doing just that!

Tuesday, November 29, 2016

Foundation Patch Notes

Patch notes for the Foundation update for No Man's Sky. 

  • General Game play
    • Fixed technology becoming instantly fully charged when repaired
    • Fixed ship appearing on incorrect pad in space station after loading
    • Added interact-able objects that required certain tech to collect
    • Added shoot-able objects that require certain tech to mine
    • Re-balanced resource availability and technology charge requirements
    • Fixed initial game flow - where traveling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
    • Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
    • Prevented laser and melee attacks while in space from attempting to edit terrain
    • Improved calculation of resources received when mining terrain
    • Renamed Signal Scanners to Signal Boosters
    • Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
    • Removed signal booster from being distributed on terrain, as player can now build them
    • Improved accuracy of environment detection, fixing cases where it rained inside caves
    • Fixed galactic waypoints not loading correctly across saves
    • Removed atlas pass v1 requirement from doors in stations
    • Suit upgrade pods are no longer spawned in stations
    • Suit upgrade pods can now only be used once
    • Fixed collision in anomaly that was causing issues when exiting larger ships
    • Increased the number of different NPC character models generated per system
    • Fixed the game always remaining in day time for players who began their save prior to patch 1.03
    • Fixed a potential crash in foliage instance renderer
  • Localization
    • Fixed stats page in Asian languages
    • Fixed multiple issues with Asian language formatting
    • Multiple improvements and fixes to localization text in all languages
  • UI
    • Added new icons for specific types of primary resources
    • Fixed health bars not appearing on some targets
    • Added hazard and life support drain indicators
    • Fixed mission messages not appearing in a timely fashion
    • Beacons now notify the player that they will save the game
    • Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
    • Improved navigation in discovery UI
    • Massive speed improvements to browsing huge discovery lists
    • Increased size of discovery storage
    • Added option to load "Earliest" previous save in Options menu
    • Fixed weapon naming
    • Added icon to remind players of the reload button when weapon is empty
    • Multiple fixes for viewing discoveries
  • PS4
    • Added photo mode
    • Large optimizations to the engine to accommodate base building
  • PC
    • Added support for up to 8 mouse buttons
    • Fixed better order position history for mouse smoothing
    • Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
    • Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
    • Player is now notified when shaders are being loaded
    • Fixed occasional crash on exit
    • Fixed performance of trail render-er for some AMD cards
    • Large optimizations to the engine to accommodate base building
  • Generation
    • Added biome specific plants
    • Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
    • Improved distribution of plant life across all terrain types
    • Introduced visual differentiation of red, green and blue star systems
    • Introduced new mineable terrain resources found only in red, green and blue star systems
    • Reduced average building frequency
    • Introduced planets with elevated building density
    • Introduced planets with no buildings or sentient life
    • Increased the proportion of lush and tropical planets
    • Decreased the proportion of lifeless planets
    • Fixed bug where multiple ships could appear, overlapping, at the player's start scene
    • Prevented certain building types being incorrectly placed underwater
    • Prevented multiple buildings occasionally being placed in overlapping positions
    • Prevented buildings occasionally being placed intersecting with the terrain
    • Improved and altered per-planet terrain resource generation, improving gameplay and visuals
  • Creatures
    • Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
    • Fixed slow memory leak in creature role allocation
    • Improved creature animation speeds
    • Fixed issues where some creatures turns had the incorrect frame count
    • Fixed occasional crash when interacting with creatures
  • Atmospherics
    • Increased proportion of vibrant blue skies
    • Corrected cloud levels for clear skies
    • Improved average cloud level settings
    • Fixed cloud rendering while flying in your ship
    • Improved atmosphere depth when transitioning to space
    • Increased fidelity of atmosphere rendering on nearest planet
    • Improved atmospheric fog as you fly to a planet
    • Improved fog method for planets seen on the horizon
  • Terrain
    • Improved terrain generation algorithms
    • Improved and extended blend areas between different terrain noise types
    • Terrains now generate more open spaces
    • Smaller features now appear at nearer lods to improve visuals in the distance
    • Fixed objects being placed on incorrect terrain material types
    • Improved resolution of distant planet terrain
    • Decreased differences between planet as seen from space and actual planet terrain
    • Fixed seams on planets when seen from space
    • Improvements to terrain material selection and terrain material blending
    • Terrain generation priority and cost calculation improvements
    • Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
    • We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
    • Introduced more varied and vibrant coloring to terrain for each biome
    • Decreased frequency of brown terrain color selections
    • Changed texture scales to improve transition between terrain lods
    • Improved terrain color combinations to add variety and better match terrain contouring
    • Improved terrain texture blending method to better retain vibrant colors
    • Improved settings for hue, saturation and value noise variation on terrain
    • Fixed a number of issues causing holes to be seen in the planet terrain
    • Fixed occasional crash when mining terrain
  • Visuals
    • Fixed color of muzzle flashes on player weapons
    • Added muzzle flashes to ship weapons
    • Added cockpit lighting for damage and weapon firing
    • Added debris to freighter explosion effect
    • Improved freighter cargo explosions
    • Improved photon cannon hit and space explosion effects
    • Improved turret explosion effect
    • Improved grass color selection
    • Improved grass coloring method to match underlying terrain color
    • Improved grass placement to match gradient of terrain, and rocky terrain slope patches
    • Improved lighting on grass
    • Improved alpha cutoffs and blending for grass in the distance
    • Improved coloring method for on-planet buildings
    • Fixed "pop" in lighting when flying between planets
    • Fixed incorrect lighting seen in shadow areas
    • Improved lighting method when rendering tree leaves
    • Fixed procedural texturing on objects with multiple overlapping textures
    • Fixed size of certain texture atlas normal maps
    • Fixed texture scaling on asteroids
    • Zinc plant is now more obvious when it has been gathered
    • Fixed occasional rendering errors due to precision on cockpit during warp
    • Fixed pulse lines not appearing when pulse driving out from planet atmosphere
    • Fixed shadowing artifacts on imposters
  • Space
    • Improved asteroids to allow much denser fields
    • Improved explosion effects
    • Fixed scale of moons on the space map
    • Added freighter groups to the space map
    • Changed distribution of resources in asteroids
    • AI ships will now clear asteroids in their path
    • Planets are now scannable from space to see their resources
  • Space Combat
    • Fixed bounty targets warping out too soon
    • Improved HUD indicators in space combat
    • Added damaged ship effect on AI starships
    • Added formation flying
    • Improved locking on passive starships
    • Improved AI combat flight patterns
    • Added new ship weapon technology
    • Holding brake whilst turning now activates drift for fast turns
    • Improved AI ship freighter attacking
    • Improved freighter targeting code when under attack by enemy ships
  • Freighters
    • Fixed pulse drive to prevent travel through freighters
    • Improved docking code
    • Added hangar to the lead freighter
    • Added docking in freighters
    • Added icon to accessible freighter hangars
    • Added coloring to cargo drops to identify what is in them
    • You can now only pick up cargo drops that will fit in your inventory
    • Added auxiliary freight ships to freighter groups
    • Added alert lights and alarm audio for when freighters are in combat
    • Improved turret lights and explosions
    • Improved muzzle flashes on freighter turrets
    • Added indicator of cargo contents
    • Freighter Commanders now give rewards for rescuing them from pirate attack
    • Fixed collision on freighter cargo containers
  • Audio
    • Updated the lush ambience to make the wind sounds less noisy
    • Ambient background fauna now checks for the presence of creatures
    • Added rain on foliage
    • Added rain on ship
    • Added freighter specific footsteps
    • When on a dead planet, no music will play
    • Round table prop now plays an appropriate sound
    • Added more music to the loading sequence and game start
    • Added audio to new base building props
    • Created sounds for new base building props
    • Added audio to freighter doors and internal freighter ambiences
    • Added freighter explosions
    • Added freighter alarm
    • Added ambient radio comms when approaching a freighter
    • Fixed missing sounds when in a space station due to the mix settings
    • Multi-tool upgrades now affect audio
    • Lots of minor mix changes
    • Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably

Sunday, August 21, 2016

Product crafting list

Product Crafting List

Listed here are all the various crafting recipes for Products in No Man's Sky.


Component
  • Carite Sheet
    A lightweight metal product heavily used in ship part manufacture.
    • Iron x 50
  • Microdensity Fabric
    Multi-purpose conductive material.
    • Platinum x 10
    • Iron x 50
  • Electron Vapour
    Captured cloud of ionised electrons.
    • Suspension Fluid x 1
    • Plutonium x 100
  • Antimatter
    Contained negative matter and baryogenesis antiparticles.
    • Electron Vapour x1
    • Heridium x 50
    • Zinc x 20
  • Suspension Fluid
    Non-reactive and pressure-resistant liquid.
    • Carbon x 50
  • Dynamic Resonator
    Electromagnetic frequency oscillator.
    • Antimatter x 2
    • Chrysonite x 100
    • Microdensity Fabric x 4
  • Lemmium
    Heavy metal alloy.
    • Titanium x 100
    • Plutonium x 200
Device
  • Bypass Chip
    A single use device that can be used to gain access to encrypted terminals and facilities.
    • Plutonium x 10
    • Iron x 10
  • Atlaspass v1
    Security and permissions pass granted to specific travelers by many primary galactic species.
    • Iron x 25
    • Heridium x 10
  • Atlaspass v2
  • Atlaspass v3
Consumable
  • Warp Cell
    Fuel used to charge a starship's Hyperdrive and to enable FTL warp speeds.
    • Thamium9 x 100
    • Antimatter x 1
  • Shielding Shard
    Hazard Protection and Shield energy storage unit.
    • Iron x 25
  • Shielding Plate
    Increased capacity energy storage unit.
    • Iron x 50
  • Unstable Plasma
    Stored charge for Plasma Launcher.
    • Thamium9 x 400
    • Plutonium x 200
  • Shielding Sheet
    High capacity energy storage unit.
    • Iron x 75
  • Power Canister
    Increased capacity power gel source.
    • Carbon x 50
  • Power Gel
    Convenient and optimized power storage unit. Used in a wide variety of weapon and light support systems.
    • Carbon x 25
  • Power Reservoir
    High capacity power gel source.
    • Carbon x 75
Curiosity

Suit crafting list

Suit Crafting List

Listed here are all the various crafting recipes for your Exosuit in No Man's Sky.

  • Life Support
    • 100 Ferrite Dust
  • Oxygen Recycler
    • 1 Oxygen Filter
  • Hazard Protection
    • 100 Ferrite Dust
  • Shield Lattice
    • 1 Sodium Diode, 1 Antimatter
  • Jetpack
    • 100 Ferrite Dust
  • Neural Stimulator
    • 100 Chromatic Metal, 100 Condensed Carbon
  • Rocket Boots
    • 100 Tritium, 1 Salt Refractor
  • Haz-Mat Gauntlet
    • 50 Chromatic Metal, 20 Sodium Nitrate

Everything below is from a previous version.

Health
  • Shieldboost Sigma, Tau, Theta
    Shield Kinetics Companion Unit
    • Shield duration and charge capacity if further improved.
  • Health Module Sigma, Tau, (Theta)
    Exosuit Companion Unit
    • Increases user's health once primary systems have failed.
Protection
  • Radiation Deflector Sigma, Tau, Theta
    Hazard Protection Unit
    • User is shielded from radiation damage.
  • Coolant Network Sigma, Tau, Theta
    Hazard Protection Unit
    • Provides increased protection from extreme heat damage on scorched worlds.
  • Toxin Suppressor Sigma, Tau, Theta
    Hazard Protection Unit
    • User is protected from toxic damage.
  • Thermic Layer Sigma, Tau, Theta
    Hazard Protection Unit
    • User is guarded from extreme cold damage on frozen worlds.
Stamina
  • Stamina Enhancement Sigma, Tau, Theta
    Exhaustion Suppression System
    • User is able to run for extended periods.
  • Aeration Membrane Sigma, Tau, Theta
    Aquatic Respiration Aid
    • User is able to swim underwater for extended periods.
Utilities
  • Jetpack Booster Sigma, Tau, Theta
    Aerial Propulsion Companion Unit
    • Jetpack is granted extended bursts of propulsion, allowing user ascent to higher locations.
  • Life Support Module Sigma, Tau, Theta
    Life Support Companion Unit
    • Increases available energy within user's Life Support systems.

Thursday, August 18, 2016

Ship crafting list

Ship Crafting List

Listed here are all the various crafting recipes for your Starship in No Man's Sky.



  • Pulse Engine
    • 1 Hermetic Seal, 1 Metal Plating
  • Photonix Core
    • 100 Pure Ferrite, 100 Condensed Carbon
  • Launch Thruster
    • 100 Pure Ferrite, 1 Di-hydrogen Jelly
  • Efficient Thrusters
    • 1 Di-hydrogen Jelly, 100 Tritium, 2 Technology Module
  • Teleport Receiver
    • 1 Antimatter, 3 Technology Module
  • Hyperdrive
    • 125 Chromatic Metal, 5 Microprocessor
  • Cadmium Drive
    • 250 Chromatic Metal, 1 Technology Module
  • Emeril Drive
    • 250 Cadmium, 2 Technology Module
  • Indium Drive
    • 250 Emeril, 3 Technology Module
  • Deflector Shield
    • 100 Chromatic Metal, 25 Sodium Nitrate
  • Ablative Armour
    • 1 Cobalt Mirror, 50 Sodium Nitrate
  • Economy Scanner
    • 5 Microprocessor, 1 Technology Module
  • Conflict Scanner
    • 1 Walker Brain, 1 Technology Module
 
Below are crafting options from previous versions.
Weapons
  • Cannon Damage Sigma, Tau, Theta
    Photon Cannon Companion Unit
    • Photon Cannon fires at an increased rate.
  • Advanced Cooling Sigma, Tau, Theta
    Photon Cannon Companion Unit
    • Photon Cannon cool-down times are significantly reduced.
  • Accelerated Fire Sigma, Tau, Theta
    Photon Cannon Companion Unit
    • Photon Cannon fires at an increased rate.
  • Beam Impact Sigma, Tau, Theta
    Phase Beam Companion Unit
    • Phase Beam destroys starship and asteroid targets at an increased rate.
  • Phase Coolant Sigma, Tau, Theta
    Phase Beam Companion Unit
    • Phase beam laser cool-down times are significantly reduced.

Health
  • Deflection Enhancement Sigma, Tau, Theta
    Deflector Shield Companion Unit
    • Starship energy shield is strengthened.

Hyperdrive
  • Warp Reactor Sigma, Tau, Theta
    Hyperdrive Companion Unit
    • Hyperdrive benefits from advance fusion that brings starship to higher warp speed and intensity. User's craft will become able to leap deeper into space, and into more distant planetary systems.
  • Pulse Jet Sigma, Tau, Theta
    Pulse Engine Companion Unit
    • Provides increased maneuverability and longer boosts during spaceflight.

Multi-Tool crafting list

Multi-Tool Crafting List

Listed here are all the various crafting recipes for your multi-tool in No Man's Sky.


  • Analysis Visor
    • 1 Carbon Nanotubes
  • Scanner
    • 150 Ferrite Dust
  • Waveform Recycler
    • 100 Magnetized Ferrite, 1 Ion Battery
  • Terrain Manipulator
    • 2 Carbon Nanotubes, 1 Di-hydrogen Jelly
  • Personal Force field
    • 2 Ion Battery, 1 Technology Module
  • Combat Scope
    • 2 Ion Battery, 1 Technology Module
  • Mining Beam
    • 60 Ferrite Dust
  • Advanced Mining Laser
    • 1 Carbon Nanotubes, 1 Hermetic Seal, 2 Technology Module
  • Boltcaster
    • 100 Chromatic Metal, 3 Carbon Nanotubes
  • Plasma Launcher
    • 1 Superoxide Crystal, 1 Technology Module
  • Unstable Plasma
    • 50 Oxygen, 1 Metal Plating
  • Projectile Ammunition
    • 6 Ferrite Dust


Everything below is from previous game version.


Laser
  • Beam Intensifier Sigma, Tau, Theta
    Mining Beam Companion Unit
    • Mining Beam laser is strengthened to speed up terrain destruction.
  • Beam Focus Sigma, Tau, Theta
    Mining Beam Companion Unit
    • Faster Mining Beam processes on resource-rich materials.
  • Beam Coolant System Sigma, Tau, Theta
    Mining Beam Companion Unit
    • Mining Beam is modified to extend time between cool-down periods.
  • Combat Amplifier Sigma, Tau, Theta, Omega
    Mining Beam Companion Unit
    • Mining Beam laser damage is increased during combat.
  • Railshot Adaptor
    Mining Beam Companion Unit
    • Boltcaster delivers instantaneous damage on targets.

Projectile

Boltcaster

Energy Projectile Weapon
Combat-focused weapon.
  • Reload Accelerant Sigma, Tau, Theta
    Boltcaster Companion Unit
    • Boltcaster ammunition reload timers are decreased.
  • Boltcaster Clip Sigma, Tau, Theta
    Boltcaster Companion Unit
    • Boltcaster ammo clip capacity is increased.
  • Rapidfire Sigma, Tau, Theta
    Boltcaster Companion Unit
    • Boltcaster rate-of-fire system upgrade.
  • Impact Damage Sigma, Tau, Theta, Omega
    Boltcaster Companion Unit
    • Boltcaster shots deliver added physical damage upon impact.
  • Recoil Stabiliser Sigma, Tau, Theta
    Boltcaster Companion Unit
    • Boltcaster experiences reduced kick-back upon firing.
  • Wideshot Adaptor
    Boltcaster Companion Unit
    • Boltcaster shots are granted a wide cone of destruction.
  • Shortburst Adaptor
    Boltcaster Companion Unit
    • Boltcaster releases short, rapid sequences of fire.
  • Ricochet Sigma, Tau, Theta
    Boltcaster Companion Unit
    • Boltcaster shots are granted deflective properties.
  • Homingbolt Adaptor
    Boltcaster Companion Unit
    • Boltcaster rounds trace and follow target movement.

Grenade

Plasma Launcher
Explosive Disruption Grenades
  • Rebound Grenades, Tau
    Plasma Launcher Companion Unit
    • Plasma Launcher shells rebound from planetary structures before ignition.
  • Grenade Propulsion, Tau
    Plasma Launcher Companion Unit
    • Plasma Launcher grenades travel at high velocity.
  • Grenade Intensity Sigma, Tau, Theta
    Plasma Launcher Companion Unit
    • Plasma Launcher grenades cause heightened damage within their localised zone of impact.
  • Damage Radius, Tau
    Plasma Launcher Companion Unit
    • Plasma Launcher grenades have widened impact craters.
  • Homing Grenade
    Plasma Launcher Companion Unit
    • Plasma Launcher grenades trace and target nearby lifeforms, regardless of species or sentience.

Scan

Analysis Visor
Binocular Tagging Device
Optical Enhancement and creature discovery system.

Scanner
Topographic Survey
Planetary exploration device that locates and highlights nearby points of interest.
  • Rangeboost Sigma, Tau
    Scanner Companion Unit
    • Scanner's detection range is increased.

Tuesday, August 16, 2016

Galaxy List

Galaxy List for No Man's Sky

Here is the currently galaxy list for No Man's Sky.  When you travel to the center it brings you to a new galaxy.
  • Euclid Galaxy
    • Starter Galaxy
  • Hilbert Dimension
  • Calypso Galaxy
  • Hesperius Dimension
  • Hyades Galaxy
    • This is the last named galaxy, after this procedural generation takes over and goes on forever.
Next batch of galaxies which have procedural generated names:
  • Ickjamatew
  • Budullangr
  • Kikolgallr
  • Eltiensleen
  • Eissentam
  • Elkupalos
  • Aptarkaba
  • Kampinggas

Suit slot upgrade costs

Total cost of all upgraded backpack slots is 6,300,000 credits.



Here is the break down per upgrade for your suit.

Cost Slot #
0 13
10,000 14
20,000 15
30,000 16
40,000 17
50,000 18
60,000 19
70,000 20
80,000 21
90,000 22
100,000 23
110,000 24
120,000 25
130,000 26
140,000 27
150,000 28
160,000 29
170,000 30
180,000 31
190,000 32
200,000 33
210,000 34
220,000 35
230,000 36
240,000 37
250,000 38
260,000 39
270,000 40
280,000 41
290,000 42
300,000 43
310,000 44
320,000 45
330,000 46
340,000 47
350,000 48

Monday, August 15, 2016

Hud Icons Guide

No Man's Sky Hud Icons explained with images and description of what each represents.


Atlas Station


Atlas Station - Visited


Battle -

Beacon -


Beacon - Visited


Building - Observatory, Shelter, Operation Centers


Building - Visited


Crate - loot-able resource containers.


Creature Friend - When you feed a animal, this icon will appear over its face


Creature Look - Creature has something it wants to show you, icon appears over face


Creature Scared - afraid animal


Damage Machine


Debris


Depot


Distress Signal - a crashed ship


Distress Signal - Visited


Factory -


Factory - Visited


Fuel - Isotope resources like Carbon, Thamium9 and Plutonium.  Used as fuel to power up difference items.


Fuel - Isotope resources like Carbon, Thamium9 and Plutonium.  Used as fuel to power up difference items.


Generic -


Generic - Visited


Grave - when you die this icon will show up, if you go back to this location you may be able to recover your cargo. If you die while on the way to this icon, it will disappear and you will loose any resources dropped.


Harvester -


Health - this will restore some of your health pool.


Life Support -


Mineral - Oxide resources like Zinc, Iron, Sulfur, Titanium. Use for crafting and some power ups of items.


Mineral - Oxide resources like Zinc, Iron, Sulfur, Titanium. Use for crafting and some power ups of items.


Monolith -


Observatory -


Outpost -


Plaque -


Portal -


Protection - this will restore some hazard shielding.


Radio Tower -


Rare - usually trade commodities that sell very rare and are used in high end recipes.


Resource Deposit


Relic - obelisk that lets you learn a different word for the various languages. May also provide multi-tool upgrades and various resource as rewards.


Rune - obelisk that lets you learn a different word for the various languages. May also provide multi-tool upgrades and various resource as rewards.


Rune - Visited


Save - save point areas


Shield - this will restore some shield.


Ship - current location of your ship.


Shop -


Signal -


Space Anomaly -


Space Anomaly - Visited


Space Station -


Space Station - Visited


Tech - a large cache of heridum resource.


Tech Debris - usually a broken machinery part which will provide new technology blueprint.


Tech - Silicate resources like Heridium, Silicon, Platinum. Used for crafting various items.


Terminal -


Unknown -when traveling over terrain this icon will appear over points of interest.


Waypoint -


Waypoint - Visited

This is preliminary icon data, if you notice one that is missing fill free to comment below.  I will be updating the page as more information is available.